Save.filename:String Optional! Sets the name of the savefile to that Save.load() and Save.savevalue() will use. By default, the save filename is "haxegongame". |
Save.savevalue(key:String, value:?) Saves a value. Can be loaded later with Save.loadvalue(). |
Save.loadvalue(key:String) Loads a value that you've previously saved with Save.savevalue(). If no saved value for that key exists, then it returns 0. |
Save.exists(key:String):Bool Returns true if a value has been saved for this key in the current file, false otherwise. |
Save.fileexists(savefile:String):Bool Returns true if a given save file exists, false otherwise. |
Save.delete([filename:String]) Deletes all saved values in a given filename. If no filename is given, deletes all saved values in "haxegongame". |
Save.keys An array of strings, containing all the keys in the current save file. |