Note: The recommended way to use Haxegon is to install it via haxelib:
haxelib install haxegon
Gfx.getpixel(). It’s very slow right now - I’ll work on speeding it up for the next version!
- Default font has changed from Verdana to the bitmap font PC Paint Normal. This is included in the engine, and doesn’t require you to include any assets.
Gfx.clearscreen(Col.TRANSPARENT)when drawing to an image now restores the transparency of that image.
- On Native targets, you can capture the mouse cursor by setting the values of
- Some new helper functions added to
Geom(which was called
Helpin the last build). All
Geomfunctions work in Radians, to be consistant with Haxe’s Math class.
//Return the smallest angle between a and b, including sign: var smallestangle:Float = Geom.anglebetween(a, b); //Clamp a value between a minimum and maximum value var clamptedvalue:Float = Geom.clamp(value, min, max); //Convert radians to degrees, and vice versa var rad:Float = Geom.todegrees(deg); var deg:Float = Geom.todegrees(rad);
Helpclass has been renamed
Geom. The renamed functions are
Gfx.scale()can be called with no parameters to reset image scale setting (Same as
Gfx.scale()can be called with a single parameter scale x and y the same.
- Fixed a crash when calling
Text.width()on a font you haven’t drawn with yet.