Note: The recommended way to use Haxegon is to install it via haxelib:

haxelib install haxegon

0.5.0 (2016-12-26)

New features

  • Native targets now work! As Haxegon now works on all of its target plaforms (HTML5, Native and Flash/AIR), I’ve dropped the -alpha tag from the version number. Exciting! Things are still pretty unstable and will be until 1.0.0, but the library is now at a point where it’s basically useable.
  • Added new functions to Data for loading and saving key/value pairs:, value);             //e.g."highscore", highscore);
    Data.load(key);                    //e.g. highscore = Data.load("highscore");
    Data.savefile = "mygame_slot1";    //Sets a name for your savefile (optional! default is "haxegongame".)
    Data.deletesave(filename:String);  //Delete a save file (leaving parameter blank deletes the default)

Bug fixes/Tweaks

  • Asset loading doesn’t care about being case sensitive anymore.
  • Fixed bug where HTML5 build always displayed a fullscreen warning at startup.
  • General library cleanups.