Note: The recommended way to use Haxegon is to install it via haxelib:

haxelib install haxegon

0.3.0-alpha (2016-11-27)

New features

  • Haxegon’s project.xml file has changed. You’ll need to grab the latest blankproject.zip file!
  • While haxegon currently can’t resize its window or change to fullscreen (I’m working on it!), as a temporary workaround for now, you can make your game start in fullscreen by toggling the following line at the top of your project.xml file.

    <set name="startfullscreen" value="true" />
    
  • Added support for .jpg images. They’re loaded the same way as .png images.
  • There are now basic library installation instructions at http://www.haxegon.com.
  • Added one new example to the haxegon-samples repo: Sky Tiles.

Bug fixes/Tweaks

  • Renamed S.subtractfromright() to S.removefromright(). Added S.removefromleft() too!
  • Renamed Data.loadcsv_2d to Data.load2dcsv.
  • Gfx.resizeimage() was scrapped (it was causing confusion).
  • Passing negative numbers to Text.wordwrap() outputs an error, but doesn’t stop the game from running.
  • Missing assets are now handled consistently - trying to use an asset that isn’t loaded will attempt to load it, and if that asset doesn’t exist, the debug system will log an error on screen. (previously, missing assets would throw an exception and stop the game from running.)